Gallery
This is a compilation of my NASA work. The 777 you see to the left I modeled in Maya. It comes complete with a flight deck (and ALL the buttons too) and pilots. What you see in this reel is 95% my work, with a handful of CAD or Viewpoint models thrown in. Even in the case of the CAD models though, hours,... in some cases days, were spent getting rid of every nut and bolt to make the ProE models useful. A couple of the futuristic aircraft you will see in this reel were things I designed for NASA. Softimage 3D and Maya are the tools used here with an occasional appearance by AGI's Satellite Toolkit. Compositing was done in Shake.
Science & Research
This is a compilation of my broadcast news work. A lot of the work here I am very fond of, but just about all of it was created on machines with less memory(hard drive and RAM combined) than what is in your smart phone. The effort to create some of it was staggering in some cases, rendering in passes then downloading the passes to QIC tape or Bernoulli until everything was rendered. Then everything returned in segments, composited in Eddie or Sequence and rendered to Abekas or tape a couple seconds at a time. What a celebration it was when it finally reached tape! Softimage 3D and Cubicomp are the tools used for these clips.
Broadcasting
This clip was created in 1996 to promote a joint venture between WREG-TV, The New York Times, and Time Warner Cable. The venture, a 24 hour news channel in Memphis, TN was a first of it's kind for that market. The clip was created at the advent of the Internet becoming an increasingly common part of daily life, as such the theme was intended to play off of a newly coined phrase, "The Information Superhighway". It was created using Softimage 3D and the "Tron" style was no accident. I'm one of the lucky few in CGI today that actually saw Tron in the theatre on its first release. This clip won me an Emmy in Nashville, TN the following year.
Mid-South News Network
This is a compilation of my commercial work. Created between 1988 and 1995, these animations were created for commercial clients from Michigan to Louisiana. For small to medium market commercial work the typical rate for this kind of work in 1995 was anywhere from $500-$1000 a finished second or higher. Most clients didn't want much more than 5 seconds worth of a flying logo back then. Rate was usually determined by how much detail and time they were willing to invest for the better quality work. This work was created before the time "Toy Story" changed our perception of 3D. The look on a client's face to see their company logo flying across the screen in bold chrome or gold 3D letters is a sight and experience that can't be bought today.
Commercial
These animations are among some of my favorites. Produced between 1990 and 1996 on Cubicomp and Softimage 3D, they were intended to be fine art pieces. They are mostly Television Station ID's. In a day and time when it was so incredibly difficult to create art with software and hardware that was as slow and complex as the calibre of Cubicomp, it was always so gratifying to be able to generate art from these tools. During this era I would rarely ever get the chance to do work like this that was paid for by a client. The market value on pieces equivalent to the Newschannel 3 ID's, in that day and time, could cost tens of thousands of dollars depending on how much ID or News promotion material a TV station bought.
Broadcast IDs
This clip includes some of my oldest work, most produced prior to 1991, and was created using Cubicomp Picturemaker mixed with some 3D Studio Max. Experienced Max users will be able to tell the difference between the two(HINT: Cubicomp didn't have procedural textures or particle systems). One interesting anecdote is that the first animation on this clip was my first major production. It took all of two weeks to render. It also includes a picture of a very young, very talented, collegiate quarterback in his sophomore year at USM. I knew him as the guy who showed up at practice every day ready to be "CEO" of the gridiron, a person who took his job very seriously. You know him as Brett Favre.
USM
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